While running the dungeon I saved over the only save slot (maybe I should have added more then one) this wouldn't be to bad if I hadn't just been Poisoned. You need to be quick as you health is dropping by the second thankfully the only mobs I left behind where slimes. but the only place I know there is a cure poison potion is outside.


Controls as i forgot to do any tutorial

move with WASD or arrow keys. Space to attack and Q to use the potions you manage to grab on the way.


This is my first attempt at a game using Godot (or really any engine) and my first ever game jam submission. The game is far from finished and in no way polished. There may (definitely) be some bugs hiding in there. Thank you for playing

Published 6 days ago
StatusIn development
PlatformsHTML5
AuthorNephic
ContentNo generative AI was used

Comments

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Hey, cool concept.

Played through the game, here's some thoughts from my experience:

  • I found a spot where I could step out of the map
  • Adding background music would make the game feel great immediately.
  • Given there's a lot of walking, I'd like something I can do a the same time to sate my ADHD brain (rolling, etc.)
  • I could knock enemies out of bounds and enemies could follow me out of bounds. If this is intentional maybe an enemy like a ghost or a wraith would better fit this game.
  • The enemies felt optional. I had enough health to ignore them all and just run to the trapdoors.

Pretty clean art design for a first submission. Good stuff!

It's a good concept!

My biggest complaint would be the lack of information about how much time you have left on your current life. I think it would add important information for the player, which could create more tension.

The art is charming, and the controls feel pleasant. I liked quite a bit how the dash works. You could make a fun little combo move where you jump right after a dash to give the player extra speed.

Good job :)

the game has potential, its missing music and a clear goal. Great job!

(1 edit)

there is an issue on level 1 where there missing colliders on the doors meaning you can leave the map